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It kind of feels like extraction shooters are everywhere right now, which inadvertently makes it difficult for any new one to stand out on the label alone. Deep Worlds’ Beautiful Light seems to understand that too, because its strongest hook isn’t just that players are fighting to get in and out alive. It’s that they’re doing so inside a tactical horror FPS where three-player squads enter the world to secure an artifact and then attempt to extract while other players hunt them as both armed operators and monstrous anomalies. On Steam, Beautiful Light is described as a PvPvPvE tactical first-person extraction shooter for that reason, because it takes a concept that games like ARC Raiders and Marathon know well and then increases the complexity of what the genre’s gameplay loop traditionally reaches for.

Just at a glance, though, Beautiful Light basically looks like it’s taking the unsettling atmosphere of 4A Games’ Metro series and then dropping it into an extraction shooter. To be honest, that’s perfect for a genre that already thrives on tension—that feeling that a loot-filled run could end in a heartbeat—as it has the potential to increase it tenfold and make for an even more exciting high-risk experience. It has the gas masks, the military gear, the ruined environments, and the monsters, but the way it uses those things is what makes it stand out.

The basic idea behind Beautiful Light is that players load into raids as three-player squads, look for a mysterious artifact, and then try to make it back out alive. That would already be enough to make it an extraction shooter, but the game complicates that setup with rival squads, environmental hazards, and anomalies that can be controlled by other players. The artifact itself also seems to matter beyond simply being another piece of loot, since the game’s world treats these objects as powerful enough to decide whether a city survives or falls.

Beautiful Light’s Key Features

  • EXTRACTION SHOOTER – Enter hostile zones and escape alive.
  • THREE-PLAYER TEAMS – Squads fight, search, and survive together.
  • PLAYER MONSTERS – Human-controlled creatures hunt operator squads.
  • OBJECTIVE-BASED RAIDS – Missions focus on more than looting.
  • HIGH-STAKES DEATH – Failure can cost gear and progress.
  • HORROR FPS – Tactical combat unfolds in horrific environments.
  • ASYMMETRICAL MULTIPLAYER – Operators and monsters play different roles.
  • IMMERSIVE SURVIVAL – Sound, breathing, and gear build tension.

What helps Beautiful Light stand out is that its raids appear to have an actual centerpiece. Deep Worlds has described the game as objective-based, and that should make a difference in practice. Instead of every match being driven entirely by whatever players can find in containers or take from someone else, the artifact gives the raid a shared destination. That doesn’t mean loot suddenly stops mattering, but it does mean the FPS game has a built-in reason to push teams toward the same part of the map. If anything, this just increases the risk of taking what you can carry, as the longer a match lasts, the more likelihood there is that you’ll be taken out by an enemy team.

That should make the operator side of Beautiful Light feel like more than a simple race to extract. With six squads of three entering the same area, there is only so long a team can avoid making a decision. It can move toward the artifact early, wait for another squad to expose itself, or try to reach extraction before the situation gets worse. Those choices are basic on paper, but they are exactly the kind of choices that can make an extraction shooter work when the map, objectives, and player count are all pulling in the same direction.

Read the full article on GameRant

This article originally appeared on GameRant and is republished here with permission.

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5 Comments

  1. Olivia Johnson on

    Interesting update on New FPS Game Looks Like the Metro Games if They Were Extraction Shooters. Looking forward to seeing how this develops.

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